Gamification and simulations

Learning shouldn't be all work and no play, especially if you want to touch your learners' hearts and minds.

Gamification is about using the dynamics of play and competition to speak to your learners on a deeper, more effective level. Simulations are about combining data and narrative to model and experiment with business processes without risking profits. Either of these modes can transform your learning and development from an expensive box-ticking exercise into something that really advances productivity and positive behaviour change.

Game-based learning opens up exciting opportunities for innovating immersive and engaging learning. It lets us communicate increasingly complex knowledge and skills requirements for some of the world's most dynamic organisations – without the learners even realising!

Using gaming elements with dynamic scoring algorithms and cutting-edge media production technology, helps to boost learners' motivation, encourages exploration and adds a sense of reward to individual learning and achievement.
And your learners will be having fun along the way.

Learning games

This is where education meets entertainment – and we know how to combine the best of both worlds.

Learning games use the techniques which make games engaging like game-based dynamics, aesthetics and mechanics to share important new information and embed behavioural changes. Our innate desire for achievement and rewards motivates the learners to keep going even when they fail.

Game-based learning balances serious subjects with addictive gameplay boosting the ability of the player to retain and apply their subject knowledge to the real world.

Your learners are free to discover, practise and make mistakes without consequence. It’s learning from your mistakes before actually making them. Putting learners into realistic scenarios provides them with a range of skills which they can apply, adapt and improve in the flow of their own work, cutting the time lost to traditional training courses and driving a culture of innovation.

Click here for more information on learning games.

Dynamic scoring

It's no longer about simply answering questions and gaining your points – you have to be careful not to lose them too!

Dynamic scoring makes it possible for the learner to lose and gain points across a range of challenges. It means keeping control of more than one variable at once, as is often the norm in today's flexible, high-speed workplace and complex business scenarios. These games show us a varied world where decisions can have both a positive and negative effect on your different scores, mirroring the way our real-life everyday choices affect our work. Dynamic scoring lets the learners learn from their mistakes without any consequences to the business.

Our learning designers know how to transform the behaviour-change you need to see in your business into a system of  balanced needs, goals and risks that make sense right across your organisation. Our game simulations are like a mirror on your organisation where your learners are safe to experiment and safe to fail, while also having a full awareness of all the implications of their decisions.

Click here to play one of our dynamic scoring games.

Virtual reality

Augmented and virtual reality technologies will soon become a ubiquitous household technology. Learning tech has a key role in this future, leading the way with new models and new applications to delight and engage our learners. and you can be a part of it.

Learning in virtual reality is the closest you can get to trying something out without being there. It offers a powerful sense of presence in a realistic scenario dictated by you. It quickly creates the ideal psychological 'flow' states for real learning to take place, and the skills acquired can be put to use immediately. Learning in virtual reality is especially useful for scenarios which would otherwise be too dangerous or expensive to set up like high-risk technical training.  

Click here for more on our experience of VR.

Mixed reality

Thought VR was exciting? We go even further than that. In MR, the real and the digital world merge. Physical and virtual objects co-exist and interact in real time. The space around the learner becomes a canvas for learning.

Anything and everything can be projected around the learner without removing the surroundings. Imagination is the only limit. The technology is catching up with the ideas and entering the mainstream.

Want to be ahead of the curve and bring authentic behavioral change to hyour learning, development and training solutions? This is your chance.

Click here for more information on MR.